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TheProgramm

1
Posts
A member registered Nov 24, 2017

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My game crashes as soon as I load in a world. I see the land for about 2 seconds then it crashes.

My log:

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Available Devices:

{X=0,Y=0,Width=1920,Height=1080}
Creating the window on the Primary Device at 1920x1080
Running as x64
OS = Microsoft Windows NT 6.2.9200.0
CPU = Intel64 Family 6 Model 42 Stepping 7, GenuineIntel
Graphics Card = AMD Radeon(TM) R5 340X | 4.5.13456 Compatibility Profile Context 21.19.144.32768

Settings: Autosave=True
LOD=True
ChunkLoaderRadius=20
InvertMouse=False
MouseSensibility=1
SSAO=False
HideObjectives=False
ShowTargetedMobs=True
ShowChat=True
ShowMinimap=True
m_Bloom=False
m_DynamicFog=True
m_AntiAliasing=0
MusicVolume=0.4
FXAA=True
SFXVolume=0.4
ShadowQuality=2
VSync=False

Resolution changing was Successful.
Assets loading was Successful.
Sound engine loaded succesfully
Settings loading was Successful
Loading Game Scene...
World Created Successfully!
UI was created Successfully
Player Created Successfully!
Added Generation Queue
Setted up GUI
Created GUI Notification Successfully
Scene loading was Successful.
Supported GLSL version is : 4.50
Max color samples = 8 Max depth samples = 8
4.5.13456 Compatibility Profile Context 21.19.144.32768
False | Generated Merchant at (49096, 0, 49152) with seed 724000175
Generated City at (51980, 0, 51248) with seed 724000175

Unhandled Exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at OpenTK.Graphics.OpenGL.GL.GenerateMipmap(GenerateMipmapTarget target)
   at Hedra.Engine.Rendering.Graphics2D.LoadTexture(Bitmap bmp, TextureMinFilter Min, TextureMagFilter Mag, TextureWrapMode Wrap)
   at Hedra.Engine.Rendering.UI.GUIText.MakeText()
   at Hedra.Engine.Rendering.UI.Bar.Initialize(Vector2 Position, Vector2 Scale, Func`1 Value, Func`1 Max, Panel InPanel, String OptionalText, Boolean DrawBefore, Boolean ScaleRelative, Boolean CurvedBorders)
   at Hedra.Engine.Rendering.UI.Bar..ctor(Vector2 Position, Vector2 Scale, String Text, Func`1 Value, Func`1 Max, Panel InPanel, Boolean DrawBefore, Boolean ScaleRelative)
   at Hedra.Engine.EntitySystem.HealthBarComponent..ctor(Entity Parent)
   at Hedra.Engine.Generation.WorldManager.SpawnMob(MobType Type, Vector3 DesiredPosition, Int32 MobSeed)
   at Hedra.Engine.EntitySystem.EntitySpawner.Update()
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()